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In the throne room, there are three urns along the wall behind the throne, the pedestal with the filled greater soul gem on it, and a stone table with an empty petty soul gem, two bowls of ectoplasm, and a copy of the Alteration skill book Reality & Other Falsehoods. Find the key on Arondil's body, then have a look around. After the ghost(s) have taken care of Arondil, they will turn on you if you are detected. Either ghost seems more than a match for Arondil, who, during the fight, will complain bitterly about the tables being turned. Another ghost in the adjacent bedroom may join in this fray (if it lasts long enough). Another method is to use Telekinesis on the soul gem, and as soon as it moves, the ghost will kill Arondil for you. Following this method, the easiest way to kill Arondil (provided you have a high enough rating in Sneak) is to sneak around the right of the room, come up behind the gem pedestal, and steal it. Simply knocking the gem off the pedestal only alerts the couple to your presence. You must pick up the gem to incite the ghost. If the gem is picked up, the ghost next to Arondil will attack him. To the right of Arondil's throne, a greater soul gem is on a pedestal. While fighting Arondil, he may remark, "Ah, another plaything for my collection," if you are female. The four journals you collect imply that Arondil was not only a necromancer, but a necrophiliac. The U-shaped passage leads straight to the throne room and Arondil holding court with a ghost in attendance. The door ahead leads to the Yngvild Throne Room. Beyond them, in an illuminated alcove on the left, is the third journal and a random potion. Another ghost and a draugr await you farther into the passage. A woodcutter's axe and a scroll of Raise Zombie are also on the table. Follow the next passage northward to another table and the second journal. Follow the path back down all the way to the ground floor, where an unlocked chest is against the south wall. Follow the curving path up to a ledge where an adept-locked chest is resting. You can jump across the broken bridge to find two burial urns behind the pillar. This room is guarded by two draugr one is on the level with you, and one is on the level below. The tunnel heading east leads to a large cavern with a broken bridge. The tunnel heading north leads to a room with two burial urns and another ghost. Backtrack to the main chamber again and turn right, heading east, to the final two tunnels. This tunnel leads to a room with only two partly buried draugr to loot one is in front of the pillar to the right, and the other is behind the pillar, tangled in some weeds. Standing in the mouth of the tunnel you just left, face southeast almost opposite you is another tunnel. A large urn and another burial urn are to the left of the table, and a final burial urn is wedged against a corner of the empty sarcophagus to the left of the table.īacktrack to the main chamber. The room they come from is to the right, and contains a stone table with two burial urns on top. Dispatching this ghost will likely alert a second ghost and a draugr in the next room. The journal is guarded by an Yngvild ghost. The tunnel on the left, heading north, leads to the first journal on a table. The passage opens to a chamber with multiple tunnels. The passage then makes a slight curve to the left, where a second draugr will be waiting. The passage onward heads east, where a draugr will be patrolling. Take the wooden ramps down to a table with a random potion on top.
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Going down the slope into the cave, find a burial urn behind a protruding rock on the right. Arondil's exploits are mentioned in his journals found throughout the cave. The cave contains several draugr and Yngvild ghosts, all females who are most likely the victims of Arondil's "experiments". Note: This location is one of many potential targets for one or more of the radiant quests found on this page.